The best part of the Kyushu FunPASS is its freedom: choose a handful of sights across Fukuoka, Kumamoto, and Oita, then scan a QR code instead of buying each included ticket on site. It suits an independent trip, not a guided tour, and the 14-day option gives you room to spread visits out.
I like two things in particular: you can mix major sights such as Fukuoka Tower and Kokura Castle with a food redemption, and one app can hold several passes for a family. The catch is geography: some choices are far apart, so the pass saves money only if your route and interests line up with its participating places.
- Kyushu FunPASS at a glance
- A pass for planning your own Kyushu days
- Fukuoka Tower, teamLab, and a sunset plan
- Kokura Castle and Mojiko make a good northern day
- Kumamoto and Beppu need their own planning
- What the price buys, and when it pays off
- The app is simple, with a few details to get right
- Who should buy the Kyushu FunPASS?
- FAQ
- Is the Kyushu FunPASS a physical ticket?
- How long is the 14-day pass valid?
- Does the voucher expire if I do not use it right away?
- Can I bind more than one pass to the same phone?
- What is included in the All-Area 14-Day 7-in-1 package?
- Are transport costs included?
- What age counts as a child?
- Do I need to reserve attractions in advance?
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Kyushu FunPASS at a glance
- Five must-visit picks: The 14-day 7-in-1 pass lets you choose five attractions from its must-visit list.
- Two more inclusions: Add one selected attraction and one food choice, for seven choices in all.
- Three prefectures: Options cover Fukuoka, Kumamoto, and Oita, with examples including Fukuoka Tower, Kokura Castle, Mojiko, teamLab, and Beppu Jigoku Hot Springs.
- QR-code entry: Use the app to show your electronic ticket at participating attractions and stores. No paper voucher is needed.
- Discounts beyond sightseeing: Shopping offers and deals such as luggage-storage discounts may be available. Check which partners are currently included.
- A route matters: Transport is not included, and some attractions are too far apart to combine casually.
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A pass for planning your own Kyushu days

Think of the Kyushu FunPASS as a bundle of choices, not a sightseeing tour with a fixed route or guide. You decide which participating attractions to visit and when, then present the appropriate QR code in the app for verification. That is handy if you prefer to set your own pace, linger over a meal, or change plans without being tied to a group schedule.
The main package described here is the All-Area 14-Day 7-in-1 pass. It includes five choices from the must-visit attraction list, one from a selected-attractions list, and one food experience. There are also other package options, including a 14-day 3-in-1, Fukuoka two-day passes, and a Kumamoto two-day pass. Their exact choices differ, so check the package details before buying rather than assuming every pass includes the same places.
The headline phrase 7-in-1 does not mean seven days of activities. It refers to the seven selections in the 7-in-1 package. Once you first redeem a ticket or gift, the pass has a 14-day validity window, including that first day. You can use your choices over that period, but you cannot carry unused inclusions past the expiry.
You can also read our reviews of more tours and experiences in Fukuoka.
Fukuoka Tower, teamLab, and a sunset plan

Fukuoka is a natural base for using the pass, with a mix of city sights, experiences, food, and shopping offers. Fukuoka Tower is a popular pick, and it is worth planning the visit around the view rather than treating it as a quick ticket scan. One useful timing tip: aim for around 6:30 to 7 p.m. if you want a chance to see the city in daylight and watch the light change. Sunset comes earlier in autumn and winter, so check the forecast and the current opening details.
Do not assume that the tower’s posted closing time is the same as its last admission. Entry can close well before the building does, and advance reservations may be required. Confirm the current booking rules and final entry time before setting out. Missing the cutoff by a few minutes can turn a pass inclusion into a wasted trip.
The pass also offers access to teamLab among its named attractions. A recent visit noted that a timed reservation was not needed, but entry policies can change, so verify the latest instructions before you go. If a visit requires advance booking, make that arrangement separately; having a pass does not automatically guarantee an available time slot.
Food is part of the appeal, not just an afterthought. Depending on the available choices, you may be able to exchange your included food selection for a meal or café item. Some choices are in the same building as other attractions, which can make a meal stop efficient. But do not travel a long way just for one redemption unless you also want to see the area.
Kokura Castle and Mojiko make a good northern day

Kokura Castle and Mojiko are a practical pairing if you want to use several inclusions in one part of the region. Visitors have used the pass for the castle and local museums, as well as Mojiko’s viewpoint and waterfront area. The combination can make a satisfying day out, especially if you enjoy historic buildings, port scenery, and smaller museums.
The trade-off is that these places are not must-sees for everyone. If castles and local history are not high on your list, Kokura may feel like a modest stop rather than a reason to cross the region. The same goes for Mojiko: the port views and museums appeal to some, while others may prefer to spend their limited time in central Fukuoka.
A few pass choices can cluster in this area, which is where the bundle may deliver strong value. But the attractions are not all next door to one another, and getting between them takes time. Check the locations and transit connections before committing your day. The pass covers admission or selected offers, not transport.
Kumamoto and Beppu need their own planning

The all-area option reaches beyond Fukuoka into Kumamoto and Oita, which sounds generous but calls for realistic planning. Beppu Jigoku Hot Springs are among the attractions named as possible choices. They can fit well into a trip that already includes Beppu, but a pass does not make the journey there shorter or pay for your ride.
Kumamoto Castle is another well-known option, but access and pass eligibility can change when restoration work affects the site. Check the official attraction information close to your visit. If a particular attraction is unavailable, you may need to choose another included option, depending on the package rules and current selection.
The distance between prefectures is the chief practical drawback of an all-area pass. You can use it over 14 days, which helps, but there is no reason to race from one city to another just to extract every possible yen of value. Build the pass around places you already plan to visit. If your trip is mostly in Fukuoka, a Fukuoka-only two-day pass may suit you better.
What the price buys, and when it pays off

The advertised starting price is $7.85, but that is a starting figure, not a guarantee of the price for every package. The all-area 14-day 7-in-1 package costs more than some smaller options, and the best comparison is against the separate admission prices for the exact attractions you expect to use. The pass advertises savings of about ¥3,000 compared with on-site tickets, but that saving depends on making use of the included choices.
A sensible approach is to list your likely stops first. Add up the individual admission costs, then compare that total with the pass price. If you already want several included attractions and can use the food selection, the bundle can be good value. If you are buying it in the hope that you will find time for far-flung places later, the arithmetic gets shaky.
The pass can also save time at the ticket counter. QR entry means fewer separate purchases and less need to explain what you want at each venue. That convenience has real value, especially when you have a full day planned. Still, it is not a universal skip-the-line ticket: attraction rules vary, and some places may require reservations or have different redemption procedures.
Shopping coupons and luggage-storage offers add a little flexibility, though their worth depends on whether the participating shops fit your plans. Check the current partner list before treating these as a major part of the savings.
The app is simple, with a few details to get right

This is an electronic pass, not a card mailed to you. Download the Kyushu FunPASS app and enter the activation code supplied after purchase. The setup also asks for personal information. You can bind multiple codes to one phone, a useful arrangement for families, but each pass has its own code. Do not assume one person’s serial number covers everyone.
At a participating attraction or store, open the app and show the QR code for verification. Some redemption points may have staff scan your phone; others may require a different scan process. Keep your phone charged and make sure you can access the pass when you arrive. A slow connection can hold up the process, so save or prepare the QR code offline if the app allows it.
The planned travel date selected during setup does not, on its own, start the validity period. The 14-day clock begins with your first attraction visit or gift redemption. The voucher itself is valid for 365 days from booking confirmation, so you have time to plan, but you must activate and use it within the stated period.
Check opening times, reservation rules, and eligible venues shortly before each visit. These details can change, and a pass cannot make a closed attraction available. Unused vouchers can be cancelled for a refund before redemption, but once a product or gift has been verified, returns and refunds are not accepted.
Who should buy the Kyushu FunPASS?

This pass makes the most sense for an independent visitor with several eligible attractions already on the itinerary. Families may appreciate keeping multiple passes in one app, while food-minded visitors can count the included meal choice as part of the value. The 14-day window is useful if you have enough time to visit different parts of Kyushu without cramming them into one frantic stretch.
It is less compelling if you are staying only briefly in Fukuoka, prefer to choose every stop spontaneously, or would need to make long detours for the included attractions. The 14-day 3-in-1 and regional two-day options may be better fits, depending on your route. Compare the selection lists, not just the package names.
The pass earns its keep through a combination of planned admissions and convenient QR redemption, not through sheer quantity. Choose the places you genuinely want, check the map, and make sure the operating hours work. If those pieces line up, it can be a useful and flexible way to explore Kyushu. If not, individual tickets may be the cleaner deal.
Kyushu FunPASS
“Logging in is simple, just scan the code to enter. One phone handles the whole family, which is very convenient, and checking history in the app is…”
FAQ
Is the Kyushu FunPASS a physical ticket?
No. It is an electronic voucher. Download the Kyushu FunPASS app, enter your activation code, and show the QR code in the app when redeeming an inclusion.
How long is the 14-day pass valid?
The validity period begins with your first attraction visit or gift redemption and includes that day. You must use the pass inclusions within the following 14-day window.
Does the voucher expire if I do not use it right away?
The voucher is valid for 365 days from booking confirmation and expires at 11:59 p.m. on its last day. The pass’s 14-day use period starts only after the first redemption.
Can I bind more than one pass to the same phone?
Yes. Multiple Kyushu FunPASS codes can be bound to one phone. Each pass has its own serial number, so make sure all the required codes are added.
What is included in the All-Area 14-Day 7-in-1 package?
It includes five choices from the must-visit attractions list, one choice from the selected-attractions list, one food choice, and shopping offers. The available partners and choices can change, so check the current details before your visit.
Are transport costs included?
No. Transport and other personal expenses are not included. Plan and pay separately for travel between attractions and across the covered prefectures.
What age counts as a child?
Children aged 4 to 15 are considered children. Anyone aged 16 or older is charged the adult rate.
Do I need to reserve attractions in advance?
Some attractions or stores may require advance reservations, while others may not. Check the current information for each participating place before departure.

































